One of my favorite things about writing a D&D adventure is the opportunity to create a plethora of NPCs for my players to interact with. They are the primary conduit for helping the party learn about the world around them and communicate vital story elements. NPCs are also a fantastic tool for introducing players (young… Continue reading Creating Diverse NPCs
"Abominable! Can you believe that? Do I look abominable to you? Why can't they call me the Adorable Snowman or...or the Agreeable Snowman, for crying out loud? I'm a nice guy!" ~ The Yeti, Monsters Inc. Historically thought to be fearsome, dangerous, and well...abominable, the Yeti is one of the more misinterpreted creatures of folklore.… Continue reading “Welcome to the Himalayas!”: Discovering the Abominable Snowman
Hey Scribblers! Time for another Update Post-- Holiday Edition! It's been quite an exciting year, full of new opportunities, new friends and long-time companions, and always thrilling adventures! It's that time of year to reflect upon the months past and think ahead for the future...so here are some things to look forward to for the… Continue reading Update Time: Holiday Edition!
You've done your worldbuilding, whipped up the perfect antagonist, and helped your players through their backstory elements...now you're a week away from your session and you have to determine what is, to some, the most crucial part of any D&D game: The Story Hook! Having compelling Story Hooks is key for campaigns and one-shots alike.… Continue reading 5 Things To Remember When Crafting RPG Story Hooks
Long ago, our ancestors fostered a close connection to the natural world, honoring the spirits of nature as guardians and stewards of the earth that sustained them. Although this practice has dwindled over the years, remnants of the spirits remain and can be found all over the world, continuing to anchor local communities to the… Continue reading Eternal Guardians: Nature Spirits
Worldbuilding is simultaneously the most exciting and frustrating part of writing a D&D story. Not only are you creating a world of your own imaginings, but you must breathe life into it with the history, people, and towns that will all evolve as your players begin to influence it...and you are never fully done! There… Continue reading Worldbuilding for a Family Campaign
I must down to the seas again, for the call of the running tide Is a wild call and a clear call that may not be denied; And all I ask is a windy day with the white clouds flying, And the flung spray and the blown spume, and the sea-gulls crying. John Masefield, Sea Fever… Continue reading Seal Stories
Few things are as exciting to hear around the gaming table as those two simple words: "Roll Initiative!" It is the intake of breath before rushing forward, swords raised, the hearty laugh in the face of danger, the raucous battle cry as you leap into the great unknown, with either victory or doom awaiting you.… Continue reading Roll Initiative: Building Encounters for Kids
"For a fleeting moment, could one of the sleepers have seen him, they would have thought that they beheld an old weary hobbit, shrunken by the years that had carried him far beyond his time, beyond friends and kin, and the fields and streams of youth, an old starved pitiable thing.” ― J.R.R. Tolkien, The Two Towers… Continue reading The Origin Story
The harder the conflict, the more glorious the triumph" Thomas Paine What is a classic tale? Most of us immediately think of a story in which the hero or protagonist must overcome a great challenge, some sort of conflict against an imposing villain or evil force, right? But what about stories that don't have that… Continue reading Is Conflict Necessary?