Combat is, for many D&D players, the most exciting aspect of the game. It is where the adventurers can test the limits of their curated abilities and become heroes of renown. Capturing these heroics while sitting around a table can be a challenge. There are several tools available to us-- grids and miniatures, tokens and… Continue reading Workshop Notes: Theater of the Mind
Worldbuilding is simultaneously the most exciting and frustrating part of writing a D&D story. Not only are you creating a world of your own imaginings, but you must breathe life into it with the history, people, and towns that will all evolve as your players begin to influence it...and you are never fully done! There… Continue reading Worldbuilding for a Family Campaign
Few things are as exciting to hear around the gaming table as those two simple words: "Roll Initiative!" It is the intake of breath before rushing forward, swords raised, the hearty laugh in the face of danger, the raucous battle cry as you leap into the great unknown, with either victory or doom awaiting you.… Continue reading Roll Initiative: Building Encounters for Kids
The beginning a campaign can often be a bit rough around the edges-- the players are still feeling out their characters and you're all trying to find some sort of common thread to bind the fledgling band of adventurers together. This is where a Session Zero can come in handy! Think of it as a… Continue reading Session Zero
Hey there, Scribblers! In case you missed it at the end of Tools of the Trade, I wanted to share the Beginner's Character Sheet in a separate post, for easy access! As I mentioned before, this a simplified version of the 5e character sheet, perfect for new players! To be honest, I would have preferred something… Continue reading Scriv’s Scribbler’s Character Sheet!
One of my core philosophies is that the rules are meant to be adapted to your players and the unique story you wish to tell. I suppose this leads to my more flexible DM style, in which I will often bend the guidelines in the Player's Handbook and the Dungeon Master's Guide in favor of… Continue reading Workshop Notes: How to Avoid Metagaming
As I've gotten older, I've realized I have a thing for "kits". It's oddly satisfying, gathering a collection of carefully curated items that share a common purpose...whether it's your camping gear, a first-aid kit, your go-to stash of snacks and sweets you keep in your desk drawer at work (I know I'm not the only… Continue reading Tools of the Trade
You've done it!! You've spent hours, days, weeks even, preparing for your campaign. You've created an intricate story to seduce your players with the promise of adventure. You've developed lively towns and masterfully-written NPCs with motivations and objectives of their own. Every clue, hook, and plotline is detailed in your notes. You're ready, from the… Continue reading Roll With It!
It's Story Time! This is my first post in a series of things I find interesting, entertaining, or just outright wonderful...and what better way to begin than to talk about a place that is near and dear not only to my own heart, but the collective heart of Cambridge as a whole: Heffers Bookshop! When… Continue reading A Story about a Bookshop
In "What I Learned from DMing for Children", I talk about running a D&D adventure for kids. In this post, we will explore some of the things that take place before you get to the table when writing the adventure. While there will be some overlap, I recommend reading that first post before you continue… Continue reading Four Tips for Writing Family-Friendly Adventures