Remember the last D&D combat post? This week, we’re expanding on those themes some more to talk about BOSS BATTLES! Here are a few things I use to augment the Heroes of Iyastera baddies and help my players feel like the epic heroes they are!
Being a GM is a big job: you need to be familiar with the rules (or at least know where to find them in the reference books), create engaging challenges for your players to solve, and weave it all together in an interesting story that will capture the imagination. If you’re lucky enough to be running an on-going campaign, it can definitely feel like the work is never-ending. It’s easy to fall into rabbit hole after rabbit hole of worldbuilding, campaign prep, and NPC creation, but after a while you start to learn techniques that make it a bit easier on your time and mental energy stores!
We’ve had a few worldbuilding posts at this point, focused on things like language, culture, and just general tips…this time we’re looking at ways to approach your worldbuilding at the onset, along with some pros and cons to both methods!