D&D, RPG, Workshops, Writing

Off the Tracks: Preserving Player Agency in a Timed Adventure

Ah yes, the One-Shot. The timed adventure that can so easily spiral into a second, third, sometimes even fourth session...or a new campaign all together! Now, my aversion to Railroading in D&D is pretty obvious, but even I must admit that there are times where you do want a bit more structure in your gameplay.… Continue reading Off the Tracks: Preserving Player Agency in a Timed Adventure

D&D, RPG, Story, Workshops, Writing

More than Fantasy: Going Beyond Genres

To introduce this topic, I'd like to first share the overview for Dungeons and Dragons from the Wizards of the Coast website: "The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the… Continue reading More than Fantasy: Going Beyond Genres

D&D, RPG, Workshops, Writing

Creating Diverse NPCs

One of my favorite things about writing a D&D adventure is the opportunity to create a plethora of NPCs for my players to interact with. They are the primary conduit for helping the party learn about the world around them and communicate vital story elements. NPCs are also a fantastic tool for introducing players (young… Continue reading Creating Diverse NPCs

D&D, RPG, Story, Treasures, Workshops

Update Time: Holiday Edition!

Hey Scribblers! Time for another Update Post-- Holiday Edition! It's been quite an exciting year, full of new opportunities, new friends and long-time companions, and always thrilling adventures! It's that time of year to reflect upon the months past and think ahead for the future...so here are some things to look forward to for the… Continue reading Update Time: Holiday Edition!

D&D, RPG, Story, Workshops, Writing

5 Things To Remember When Crafting RPG Story Hooks

You've done your worldbuilding, whipped up the perfect antagonist, and helped your players through their backstory elements...now you're a week away from your session and you have to determine what is, to some, the most crucial part of any D&D game: The Story Hook! Having compelling Story Hooks is key for campaigns and one-shots alike.… Continue reading 5 Things To Remember When Crafting RPG Story Hooks

D&D, Workshops, Writing

Workshop Notes: Theater of the Mind

Combat is, for many D&D players, the most exciting aspect of the game. It is where the adventurers can test the limits of their curated abilities and become heroes of renown. Capturing these heroics while sitting around a table can be a challenge. There are several tools available to us-- grids and miniatures, tokens and… Continue reading Workshop Notes: Theater of the Mind

D&D, Workshops, Writing

Worldbuilding for a Family Campaign

Worldbuilding is simultaneously the most exciting and frustrating part of writing a D&D story. Not only are you creating a world of your own imaginings, but you must breathe life into it with the history, people, and towns that will all evolve as your players begin to influence it...and you are never fully done! There… Continue reading Worldbuilding for a Family Campaign

D&D, Story, Writing

Lore Drop: Less is More

There is a delicate balance between revealing enough detail and lore to give the game some realism, while at the same time leaving enough "unknowns" to entice them to keep exploring. For younger players especially, it also creates a sense of discovery and excitement when they uncover new secrets about the world! But be careful,… Continue reading Lore Drop: Less is More

D&D, Workshops, Writing

Roll Initiative: Building Encounters for Kids

Few things are as exciting to hear around the gaming table as those two simple words: "Roll Initiative!" It is the intake of breath before rushing forward, swords raised, the hearty laugh in the face of danger, the raucous battle cry as you leap into the great unknown, with either victory or doom awaiting you.… Continue reading Roll Initiative: Building Encounters for Kids