One of my favorite things about writing a D&D adventure is the opportunity to create a plethora of NPCs for my players to interact with. They are the primary conduit for helping the party learn about the world around them and communicate vital story elements. NPCs are also a fantastic tool for introducing players (young… Continue reading Creating Diverse NPCs
Hey Scribblers! Time for another Update Post-- Holiday Edition! It's been quite an exciting year, full of new opportunities, new friends and long-time companions, and always thrilling adventures! It's that time of year to reflect upon the months past and think ahead for the future...so here are some things to look forward to for the… Continue reading Update Time: Holiday Edition!
You've done your worldbuilding, whipped up the perfect antagonist, and helped your players through their backstory elements...now you're a week away from your session and you have to determine what is, to some, the most crucial part of any D&D game: The Story Hook! Having compelling Story Hooks is key for campaigns and one-shots alike.… Continue reading 5 Things To Remember When Crafting RPG Story Hooks
Combat is, for many D&D players, the most exciting aspect of the game. It is where the adventurers can test the limits of their curated abilities and become heroes of renown. Capturing these heroics while sitting around a table can be a challenge. There are several tools available to us-- grids and miniatures, tokens and… Continue reading Workshop Notes: Theater of the Mind
Worldbuilding is simultaneously the most exciting and frustrating part of writing a D&D story. Not only are you creating a world of your own imaginings, but you must breathe life into it with the history, people, and towns that will all evolve as your players begin to influence it...and you are never fully done! There… Continue reading Worldbuilding for a Family Campaign
There is a delicate balance between revealing enough detail and lore to give the game some realism, while at the same time leaving enough "unknowns" to entice them to keep exploring. For younger players especially, it also creates a sense of discovery and excitement when they uncover new secrets about the world! But be careful,… Continue reading Lore Drop: Less is More
Few things are as exciting to hear around the gaming table as those two simple words: "Roll Initiative!" It is the intake of breath before rushing forward, swords raised, the hearty laugh in the face of danger, the raucous battle cry as you leap into the great unknown, with either victory or doom awaiting you.… Continue reading Roll Initiative: Building Encounters for Kids
The beginning a campaign can often be a bit rough around the edges-- the players are still feeling out their characters and you're all trying to find some sort of common thread to bind the fledgling band of adventurers together. This is where a Session Zero can come in handy! Think of it as a… Continue reading Session Zero
Hey there, Scribblers! In case you missed it at the end of Tools of the Trade, I wanted to share the Beginner's Character Sheet in a separate post, for easy access! As I mentioned before, this a simplified version of the 5e character sheet, perfect for new players! To be honest, I would have preferred something… Continue reading Scriv’s Scribbler’s Character Sheet!
One of my core philosophies is that the rules are meant to be adapted to your players and the unique story you wish to tell. I suppose this leads to my more flexible DM style, in which I will often bend the guidelines in the Player's Handbook and the Dungeon Master's Guide in favor of… Continue reading Workshop Notes: How to Avoid Metagaming