The Nukekubi is a cursed demon from Japanese folklore, whose head detaches from her body while she sleeps to wreak havoc around town-- from drinking the oil from lamps to the more extreme cases of attacking and sucking blood from its terrified victims. The head then flies home and re-attaches to the body before the… Continue reading Mind Your Head: The Nukekubi
There is a delicate balance between revealing enough detail and lore to give the game some realism, while at the same time leaving enough "unknowns" to entice them to keep exploring. For younger players especially, it also creates a sense of discovery and excitement when they uncover new secrets about the world! But be careful,… Continue reading Lore Drop: Less is More
I must down to the seas again, for the call of the running tide Is a wild call and a clear call that may not be denied; And all I ask is a windy day with the white clouds flying, And the flung spray and the blown spume, and the sea-gulls crying. John Masefield, Sea Fever… Continue reading Seal Stories
"For a fleeting moment, could one of the sleepers have seen him, they would have thought that they beheld an old weary hobbit, shrunken by the years that had carried him far beyond his time, beyond friends and kin, and the fields and streams of youth, an old starved pitiable thing.” ― J.R.R. Tolkien, The Two Towers… Continue reading The Origin Story
The harder the conflict, the more glorious the triumph" Thomas Paine What is a classic tale? Most of us immediately think of a story in which the hero or protagonist must overcome a great challenge, some sort of conflict against an imposing villain or evil force, right? But what about stories that don't have that… Continue reading Is Conflict Necessary?
Fall is my favourite time of year and often finds a place in my writing...it is a time of change, balance, and reflection, of celebration in the fruits of our labor over the past year. The earth itself transforms in a dramatic symphony of fiery reds, oranges, and golds-- a regal raiment to celebrate the… Continue reading Harvest Time!
If you read "Why Stories are Important", you may remember that stories often teach important lessons about life and this world we call home. But wouldn't it be simpler, a more efficient use of time to just...tell them? Why waste time with a drawn-out story? Just say "Hey, don't go into the forest alone" or… Continue reading Remember when…
You've done it!! You've spent hours, days, weeks even, preparing for your campaign. You've created an intricate story to seduce your players with the promise of adventure. You've developed lively towns and masterfully-written NPCs with motivations and objectives of their own. Every clue, hook, and plotline is detailed in your notes. You're ready, from the… Continue reading Roll With It!
It's Story Time! This is my first post in a series of things I find interesting, entertaining, or just outright wonderful...and what better way to begin than to talk about a place that is near and dear not only to my own heart, but the collective heart of Cambridge as a whole: Heffers Bookshop! When… Continue reading A Story about a Bookshop
And as imagination bodies forth The forms of things unknown, the poet’s pen Turns them to shapes and gives to airy nothing A local habitation and a name. William Shakespeare, A Midsummer Night's Dream We have a large bookshelf in our dining room...the sort of square, modular kind with sixteen cubes, all filled to the… Continue reading A Scribbler’s Musings