To introduce this topic, I’d like to first share the overview for Dungeons and Dragons from the Wizards of the Coast website:
Keep on reading!

To introduce this topic, I’d like to first share the overview for Dungeons and Dragons from the Wizards of the Coast website:
Keep on reading!
Hey Scribblers! If you haven’t seen it yet on my Twitter feed, I’m going to be releasing one of the two Scene-By-Scene Adventures once we hit 250 followers…and it’ll be free for the first 24hrs!
Keep on reading!
Introducing the second half of the Heroes of Iyastera! While both adventuring parties began in the same village of Garran, they have already begun to explore different timelines and find a story all their own! You’ve met Group One, now here are the adventurers of Group Two!
Keep on reading!
One of my favorite things about writing a D&D adventure is the opportunity to create a plethora of NPCs for my players to interact with. They are the primary conduit for helping the party learn about the world around them and communicate vital story elements. NPCs are also a fantastic tool for introducing players (young players especially) to a rich variety of races, perspectives, and identities…This not only allows the players to explore their own creativity, but it introduces them to different ways of looking at and thinking about the world around them, to find the beauty in diversity. By contrast, games with static NPCs end up feeling lifeless…Here are some things to consider, starting with the basics, that will help you create diverse NPCs!
“It’s a dangerous business, Frodo, going out your door. You step onto the road, and if you don’t keep your feet, there’s no knowing where you might be swept off to.”
J.R.R. Tolkien, The Fellowship of the Ring