D&D, Workshops

Tools of the Trade

As I've gotten older, I've realized I have a thing for "kits". It's oddly satisfying, gathering a collection of carefully curated items that share a common purpose...whether it's your camping gear, a first-aid kit, your go-to stash of snacks and sweets you keep in your desk drawer at work (I know I'm not the only… Continue reading Tools of the Trade

D&D, Story, Workshops

Roll With It!

You've done it!! You've spent hours, days, weeks even, preparing for your campaign. You've created an intricate story to seduce your players with the promise of adventure. You've developed lively towns and masterfully-written NPCs with motivations and objectives of their own. Every clue, hook, and plotline is detailed in your notes. You're ready, from the… Continue reading Roll With It!

Story, Treasures, Workshops

A Story about a Bookshop

It's Story Time! This is my first post in a series of things I find interesting, entertaining, or just outright wonderful...and what better way to begin than to talk about a place that is near and dear not only to my own heart, but the collective heart of Cambridge as a whole: Heffers Bookshop! When… Continue reading A Story about a Bookshop

D&D, Workshops, Writing

Four Tips for Writing Family-Friendly Adventures

In "What I Learned from DMing for Children", I talk about running a D&D adventure for kids. In this post, we will explore some of the things that take place before you get to the table when writing the adventure. While there will be some overlap, I recommend reading that first post before you continue… Continue reading Four Tips for Writing Family-Friendly Adventures

D&D, Workshops

Workshop Notes: Passing the DM Screen

The first series of the D&D Storytelling Workshops came to a close last weekend, with a fully customized, Scene-by-Scene one-shot in which the children had the chance to take turns acting as the DM. The adventure was inspired by the students themselves, using their ideas from the first two Workshops. In Workshop One, they created a… Continue reading Workshop Notes: Passing the DM Screen

D&D, Workshops, Writing

Workshop Notes: It’s All About Perspective

Why do we do the things we do? What guides us to believe the things we believe? Each of us is shaped by our own unique blend of experiences, which creates a lens of perspective, through which we observe and interact with the world around us. For example: whenever I got sick as a child,… Continue reading Workshop Notes: It’s All About Perspective

D&D, Story

An Evolution of Storytelling

"There's always room for a story that can transport people to another place." J.K. Rowling Before the written language was developed, we shared tales, information, and history through oral storytelling. It is a tradition as old as humanity itself and continues to thrive today. As cultures intermingled and grew, so did our storytelling traditions. Today,… Continue reading An Evolution of Storytelling

D&D, Story, Workshops, Writing

Workshop Notes: Old Books Smell Weird (a.k.a. Plot and Elements of Story)

"Old books smell weird." The child stated, his face screwed into a distasteful expression as he put the book back on the table. We were in the middle of our "Five Senses" activity, which opened with observations about the bookstore hosting our workshop. It must have been a strange sight, the small group of adults… Continue reading Workshop Notes: Old Books Smell Weird (a.k.a. Plot and Elements of Story)

D&D, Workshops, Writing

D&D Workshops: Creating Immersive Descriptions…Even if you Don’t Read Fantasy

The first session of our D&D Storytelling Workshop Series was a hit!! In case you missed it, a bit of background: I have created a three-workshop series for local children, focused on developing the storytelling skills that will help them become Dungeon Masters for their own games at home. Workshop One focused on setting a foundation… Continue reading D&D Workshops: Creating Immersive Descriptions…Even if you Don’t Read Fantasy

D&D, Workshops

Adventures for the Family: What I Learned from DMing for Children

A few weeks ago, we had the opportunity to create an introductory one-shot for children and their parents, specifically those who had never played an RPG-style game before. With the minimum age set to eight years, the challenge was to simplify the mechanics enough for the younger adventurers, while still telling a story dynamic enough to… Continue reading Adventures for the Family: What I Learned from DMing for Children