“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” J.R.R. Tolkien, The Fellowship of the Ring A couple of months ago, two parties gathered to embark on a new adventure: children and their… Continue reading Heroes of Iyastera: Group One Introductions
Welcome to our first "Behind the Screen" interview, featuring the Scribbler behind The Dirigible of Dreams, Alice Platander (@alizarinessence)! What first inspired you to play DnD or other RPGs? Actually, I'm not sure of when or where I heard about DnD, but I actually got into it about a year and a half ago… Continue reading Behind The Screen: Getting to know Alizarinessence!
DISCLAIMER: I am not partnered with or sponsored by All Rolled Up. This is just a shout out to the people who make some awesome products! I've never been the type to drool over jewelry or most fashion accessories (RPG, video game, and Studio Ghibli merch don't count, right??). No, the things that really grab… Continue reading All Rolled Up UK
Hey Scribblers! Time for another Update Post-- Holiday Edition! It's been quite an exciting year, full of new opportunities, new friends and long-time companions, and always thrilling adventures! It's that time of year to reflect upon the months past and think ahead for the future...so here are some things to look forward to for the… Continue reading Update Time: Holiday Edition!
You've done your worldbuilding, whipped up the perfect antagonist, and helped your players through their backstory elements...now you're a week away from your session and you have to determine what is, to some, the most crucial part of any D&D game: The Story Hook! Having compelling Story Hooks is key for campaigns and one-shots alike.… Continue reading 5 Things To Remember When Crafting RPG Story Hooks
Combat is, for many D&D players, the most exciting aspect of the game. It is where the adventurers can test the limits of their curated abilities and become heroes of renown. Capturing these heroics while sitting around a table can be a challenge. There are several tools available to us-- grids and miniatures, tokens and… Continue reading Workshop Notes: Theater of the Mind
Worldbuilding is simultaneously the most exciting and frustrating part of writing a D&D story. Not only are you creating a world of your own imaginings, but you must breathe life into it with the history, people, and towns that will all evolve as your players begin to influence it...and you are never fully done! There… Continue reading Worldbuilding for a Family Campaign
The Nukekubi is a cursed demon from Japanese folklore, whose head detaches from her body while she sleeps to wreak havoc around town-- from drinking the oil from lamps to the more extreme cases of attacking and sucking blood from its terrified victims. The head then flies home and re-attaches to the body before the… Continue reading Mind Your Head: The Nukekubi
There is a delicate balance between revealing enough detail and lore to give the game some realism, while at the same time leaving enough "unknowns" to entice them to keep exploring. For younger players especially, it also creates a sense of discovery and excitement when they uncover new secrets about the world! But be careful,… Continue reading Lore Drop: Less is More
Few things are as exciting to hear around the gaming table as those two simple words: "Roll Initiative!" It is the intake of breath before rushing forward, swords raised, the hearty laugh in the face of danger, the raucous battle cry as you leap into the great unknown, with either victory or doom awaiting you.… Continue reading Roll Initiative: Building Encounters for Kids