Introducing the second half of the Heroes of Iyastera! While both adventuring parties began in the same village of Garran, they have already begun to explore different timelines and find a story all their own! You've met Group One, now here are the adventurers of Group Two! Bernard, the Tiefling Sorcerer: One of the few party… Continue reading Heroes of Iyastera: Group Two Introductions
One of my favorite things about writing a D&D adventure is the opportunity to create a plethora of NPCs for my players to interact with. They are the primary conduit for helping the party learn about the world around them and communicate vital story elements. NPCs are also a fantastic tool for introducing players (young… Continue reading Creating Diverse NPCs
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.” J.R.R. Tolkien, The Fellowship of the Ring A couple of months ago, two parties gathered to embark on a new adventure: children and their… Continue reading Heroes of Iyastera: Group One Introductions
Welcome to our first "Behind the Screen" interview, featuring the Scribbler behind The Dirigible of Dreams, Alice Platander (@alizarinessence)! What first inspired you to play DnD or other RPGs? Actually, I'm not sure of when or where I heard about DnD, but I actually got into it about a year and a half ago… Continue reading Behind The Screen: Getting to know Alizarinessence!
DISCLAIMER: I am not partnered with or sponsored by All Rolled Up. This is just a shout out to the people who make some awesome products! I've never been the type to drool over jewelry or most fashion accessories (RPG, video game, and Studio Ghibli merch don't count, right??). No, the things that really grab… Continue reading All Rolled Up UK
Hey Scribblers! Time for another Update Post-- Holiday Edition! It's been quite an exciting year, full of new opportunities, new friends and long-time companions, and always thrilling adventures! It's that time of year to reflect upon the months past and think ahead for the future...so here are some things to look forward to for the… Continue reading Update Time: Holiday Edition!
You've done your worldbuilding, whipped up the perfect antagonist, and helped your players through their backstory elements...now you're a week away from your session and you have to determine what is, to some, the most crucial part of any D&D game: The Story Hook! Having compelling Story Hooks is key for campaigns and one-shots alike.… Continue reading 5 Things To Remember When Crafting RPG Story Hooks
Combat is, for many D&D players, the most exciting aspect of the game. It is where the adventurers can test the limits of their curated abilities and become heroes of renown. Capturing these heroics while sitting around a table can be a challenge. There are several tools available to us-- grids and miniatures, tokens and… Continue reading Workshop Notes: Theater of the Mind
Worldbuilding is simultaneously the most exciting and frustrating part of writing a D&D story. Not only are you creating a world of your own imaginings, but you must breathe life into it with the history, people, and towns that will all evolve as your players begin to influence it...and you are never fully done! There… Continue reading Worldbuilding for a Family Campaign
The Nukekubi is a cursed demon from Japanese folklore, whose head detaches from her body while she sleeps to wreak havoc around town-- from drinking the oil from lamps to the more extreme cases of attacking and sucking blood from its terrified victims. The head then flies home and re-attaches to the body before the… Continue reading Mind Your Head: The Nukekubi