Adventurers go through a lot…just think about your own RPG party for a moment: How many times in a month do they deal with some sort of betrayal? Monsters and other humanoids attacking them? Cultists? Painful memories from tragic backstories? How do they cope with the, admittedly, traumatic experiences they go through over the course of an adventure? I think we can all agree that our RPG worlds are pretty intense. It can be an emotional experience for both PCs and the players at the table, especially if your party enjoys immersing themselves in roleplay.
Some of my favourite myths are the ones that tell tales of creation– the origins of the world around us and the beings that inhabit it. From cosmic eggs to rainbow serpents, every culture has its unique perspective on how life came to be and each story highlights what is important to those who embrace it.
WOAH! This is the 100th post!! This one snuck up on me, so I’ve put a lot of thought into what I wanted to write. In the end, I decided I’d really like to share some reflections from the past year, and the things I’ve learned since starting this whole creative journey.
In “Midnight”– the first Tales from Iyastera one-shot— players can explore one of the many legends about the Red Queen, an immortal being who thrives upon the fervor and bloodshed of battle. Before you delve in, here’s some background lore about one of Iyastera’s most well-known deities!
It should come as no surprise that I love storytelling. It’s a supremely important part of the human experience that drives creativity, imagination, cultural knowledge and traditions, and helps to make sense of the world around us. Every culture around the world has its own set of traditions, from oral storytelling to dance and visual artwork. Even the elements within the stories are emphasized and communicated in a myriad of ways, beyond the method of transference itself. The more I study these different practices, the more inspiration I find for my own storytelling style…I hope you will find them inspiring as well!