The Adventure Begins…

“You have been traveling together for a while now, exploring the mountains, caves, and forests of Moineir. You’ve done good deeds at every village you’ve visited– whether it’s protecting townsfolk and their farms from wild beasts, or fending off bandits and thieves. Today, you find yourself in the middle of a new adventure…”

Far from being an activity reserved for shy, reclusive folk, Dungeons and Dragons (or D&D) is a way for anyone, regardless of age or background, to invigorate the imagination and create a tale of adventure with friends! You can tell any kind of story you like: fantasy, science-fiction, horror, post-apocalypse…your only limitations are the boundaries of your own imagination!

In addition to providing hours (and I do mean hours) of fun and excitement, D&D has proven to have numerous positive effects on psychological health, as well as interpersonal and intrapersonal skills development. These pages will showcase some of these examples, experiences from games I have played or DMed, the joys of worldbuilding, and finally some fun workshop ideas for children and their families!

Now…who’s ready to roll some dice? Check out the posts below for inspiration!

Adventures for the Family: What I learned from DMing for Children

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D&D Workshops: Creating Immersive Descriptions…Even if you Don’t Read Fantasy

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Workshop Notes: Old Books Smell Weird

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Workshop Notes: It’s All About Perspective

Workshop Notes: Passing the DM Screen

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Four Tips for Writing Family-Friendly Adventures

Tools of the Trade

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Workshop Notes: How to Avoid Metagaming

Roll Initiative: Building Encounters for Kids

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Lore Drop: Less is More

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Worldbuilding for a Family Campaign

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Workshop Notes: Theater of the Mind

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5 Things To Remember When Crafting RPG Story Hooks

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Heroes of Iyastera: Group One Introductions

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Scriv’s Scribbler’s Character Sheets

Heroes of Iyastera: Group Two Introductions

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Sing No More: A Sneak Peek

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Welcome to Iyastera

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More Than Fantasy: Going Beyond Genres

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Off the Tracks: Preserving Player Agency in a Timed Adventure

D&D Workshops: Activities for Young Players

D&D for Kids: Personal Growth

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Worldbuilding: Thinking About Cultures

D&D Note-Taking Tips

Worldbuilding: Culture and Language

Campaign Diaries: A Strange Sickness

D&D for Kids: Roll for Loot

D&D for Kids: Alignment

Worldbuilding: “By the Gods!”

D&D for Kids: Game to Grow

Getting Into Character: Role Playing Tips

Factions of Iyastera: The Shabaka

House Rules

Game Mechanics: Character Growth and Social Engagement

Balancing Act: Campaign Prep

Factions of Iyastera: Guards, Knights, and Mercenaries