Hello Adventurers! This post is the first in a series of Campaign Diaries for our Heroes of Iyastera family campaigns! The story will be told in a series of journal entries and letters from the people the adventurers meet during their travels. To begin, here are two entries from Merrick, the innkeeper at the Dancing… Continue reading Campaign Diaries: A strange sickness
During our last Worldbuilding post, we explored some of the things that impact the development of a community's sense of culture and identity, like geography, how they transfer knowledge, and how they feel about other cultures. Today, let's look at the way different cultural norms and values are reflected in the language-- I don't just… Continue reading Worldbuilding: Culture and Language
This article was written as a guest post for my friend Draconick! If you haven't seen his blog yet, check it out here for some more fantastic D&D content! The art of oral storytelling has been part of our collective consciousness since the very beginning. It’s how we communicate our histories, beliefs, fears, and dreams…and… Continue reading D&D for Kids: Opening the Doors to Multigenerational Storytelling
May the winds fill your sails, the waves guide your passage, and the storm be your harbour." In every port city and coastal village across Iyastera, on every sailing vessel that leaves the safety of the harbour and ventures out to unknown shores, sailors cast their thoughts to Llyr, the Sea Father. Followers of Llyr… Continue reading Llyr, the Sea Father
I've shared a lot of posts about the act of running the game from a mechanics and stylistic point of view, but now I'd like to spend a bit more time on the interpersonal aspects of D&D. By now, it's more widely understood that playing D&D can have profound impacts on someone's confidence, coping mechanisms,… Continue reading D&D for Kids: Personal Growth
Hey Scribblers! Just a quick update to tell you about the new D&D for Kids Resources page!! We now have a consolidated location for the Scriv's Scribbler's Character Sheets and the brand-new guide for the D&D Storytelling Workshop that started it all! Follow the link in The Library, or check it out here! In other… Continue reading Update Time: D&D for Kids Resources!
It's no secret (or surprise) that D&D is bigger now than it has ever been, reaching wider and more diverse audiences than ever before. Each week it seems as though I'm getting a new message from families who want to start playing this much loved pastime as a way to rekindle the joys of older… Continue reading D&D Workshops: Activities for Young Players
Ah yes, the One-Shot. The timed adventure that can so easily spiral into a second, third, sometimes even fourth session...or a new campaign all together! Now, my aversion to Railroading in D&D is pretty obvious, but even I must admit that there are times where you do want a bit more structure in your gameplay.… Continue reading Off the Tracks: Preserving Player Agency in a Timed Adventure
To introduce this topic, I'd like to first share the overview for Dungeons and Dragons from the Wizards of the Coast website: "The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the… Continue reading More than Fantasy: Going Beyond Genres
Hey Scribblers! Have you met my good friend Foot yet? No?!? Then you need to check out his stuff right now! He creates fantastic RPG maps, magic items (his latest enchanted creation is something called a Bloodhound Ring, which I plan on introducing to the Heroes of Iyastera campaigns), NPCs, and more! To celebrate his first 1000… Continue reading Foot of the Mountain Hits 1000!