Back in August, I wrote a post about incorporating Animal Companions (AnC) into your D&D party. I enjoyed the topic so much, I wanted to explore it further!
Pick-Up or Drop-In games are a common occurrence at game nights and conventions, and are a great way to build the gaming community. In fact, most of the D&D players I know were introduced to the hobby in this way, and left that first game completely hooked! Having been both a player and a GM in these types of scenarios, I know it can be intimidating to sit down with people you’ve never met before and put yourself in such a vulnerable position as role playing a new game. At first, it can feel a bit like finding a place to sit in the cafeteria at a new school (I remember that transfer student life…it’s hard to start over in an already-established social environment), but rest assured that there are others around the table that feel the same way. Once you realize that, the Pick-Up game can be one of the most rewarding ways to play!
Long overdue, here is the finished character sheet for Jawri the Tabaxi Ranger, from the upcoming Heroes of Iyastera mini-campaign, Welcome to the Guild! This sailor-turned mercenary is one of the possible companions your party may meet as they work for the Indomitable Bastions, the newest Adventuring Guild in Iacosta.
“Hey, let’s play D&D this weekend!”
Imagine getting that text on a Thursday night. If you’re a player, this could be really exciting! But what if you’re the “Designated DM” of your group? Are you ready to run a last-minute session? If not, that text can quickly change from exciting to anxiety-inducing in no time at all! You could buy a pre-made module from DMsGuild or check out some Adventurer’s League content, but you’ve been wanting to try your hand at something new, a homebrewed adventure that will be unique to your party.