We've had a few worldbuilding posts at this point, focused on things like language, culture, and just general tips...this time we're looking at ways to approach your worldbuilding at the onset, along with some pros and cons to both methods! Top-Down Have you ever used Google Earth? Or at least looked at a picture of… Continue reading Worldbuilding: Top-Down or Bottom-Up?
In case you missed the news on my various social media accounts, we're celebrating the end of our first year since beginning this adventure!!! Exactly one year has passed since this site began with the first blog post: Adventures for the Family: What I learned from DMing for Children. Since then, I've released new articles… Continue reading Celebrating the First Anniversary with Scriv-tival 2019!
Alright, raise your hand if you have more characters than you have campaigns to play in... ...yup. Me too >_> Can anyone blame us though? There's so much excitement in creating a brand new PC. A blank slate full of promise. The chance to create the hero you dream of being in a world of… Continue reading D&D for Kids: Character Building
Now that the kingdoms are no longer warring, there are a number of soldiers and fighters who were left with little to do. Many became guards and swore to serve and protect the people of the realm. Others with less lofty aspirations decided to splinter into mercenary groups and earn their fortunes as sellswords. Here… Continue reading Factions of Iyastera: Guards, Knights, and Mercenaries
One of the most exciting moments in any new RPG is the start of a new campaign: you have a new world, new characters, and a new story full of excitement and possibility. You have gathered your party and are ready to begin your saga, each adventure more exciting than the last, with challenges around… Continue reading Balancing Act: Campaign Prep
D&D has a lot of options for customizing a character with different abilities and personality traits, but not as much as far as built-in mechanics go for role-playing said character. At the end of the day, D&D was originally a monster hunting/sword and sorcery game that eventually adopted a more narrative focus in the most… Continue reading Game Mechanics: Character Growth and Social Engagement
There are a LOT of rules in D&D and other TTRPGs, so the thought of adding more rules and stipulations doesn't exactly seem enticing...but if you've followed this blog for a while you'll know that our approach to the game is a bit more fluid. I'm not a fan of sticking strictly to the book,… Continue reading House Rules
It's time for another Iyastera lore post!! This one details a criminal network within Tashkil-- perfect goes for those cunning and resourceful party Rogues (or College of Whispers Bards) who like to have connections across the kingdoms. The Shabaka is a network of thieves and information brokers in Tashkil, are used by politicians and nobles… Continue reading Factions of Iyastera: The Shabaka
On Monday, I had the absolute pleasure of meeting Adam J. from Game to Grow, a Seattle-based organization devoted to helping children develop healthy inter- and intrapersonal skills through therapeutic RPGs! Adam and co-founder Adam (yes, they're both named Adam) embarked on this journey back in 2013 when they decided to combine their experiences in… Continue reading D&D for Kids: Game to Grow
I've always loved studying different myths and folktales from around the world, and learning how these beliefs in the supernatural, magical, and divine help to shape our understanding of the world around us. Games like D&D offer a unique opportunity to explore these different perspectives within worlds where gods and powerful beings can reach out… Continue reading Worldbuilding: “By the Gods!”